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AI Insights · Timothy · April 2022

Top 5 Sports Games Performance in Australia Q1 2022

Discover the performance trends of the top 5 sports games on unified platforms in Australia during Q1 2022, with insights on downloads, revenue, and active users.

Top 5 Sports Games Performance in Australia Q1 2022

In Q1 2022, the top 5 sports games on unified platforms in Australia showcased varying performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed analysis of each game, based on data from Sensor Tower.

8 Ball Pool™ from Miniclip.com experienced a significant increase in weekly revenue, peaking at approximately $96K in the final week of March. Weekly downloads fluctuated, with a noticeable drop to around 11K in mid-February before recovering to around 13K by the end of March. Weekly active users saw a slight decline from 375K to 353K throughout the quarter.

Golf Clash - Golfing Simulator by Electronic Arts saw its weekly revenue peak at about $54.6K in mid-February, with a general upward trend in revenue. Weekly downloads remained relatively stable, hovering around the 600 mark, with a slight increase to 705 in the last week of March. The game maintained a stable number of weekly active users, averaging around 10K throughout the quarter.

NBA 2K Mobile Basketball Game from 2K had a peak weekly revenue of approximately $26K in the final week of March, showing a positive trend. Weekly downloads saw a decline from around 5.3K at the start of the quarter to about 3.5K by the end. Active users remained relatively steady, averaging around 11K, with a slight dip in the middle of the quarter.

Golf Rival - Multiplayer Game by Zynga Inc. experienced a gradual increase in weekly revenue, peaking at about $24K in late March. Weekly downloads showed a notable increase, rising from around 1.5K in mid-February to over 3K by the end of the quarter. The game also saw an increase in weekly active users, reaching approximately 13K in late February before stabilizing around 11K by the end of March.

EA SPORTS FC™ Mobile Soccer by Electronic Arts saw a peak in weekly revenue of approximately $28.8K in mid-March. Weekly downloads showed an upward trend, increasing from around 2.5K in mid-February to about 4.4K in early March. Active users remained relatively stable, averaging around 42K throughout the quarter, with a slight increase toward the end.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022